Rules - T20 Trophy
Rules - T20 Trophy
2019 T20 Rules
Match Start Delay due to lateness of players
a)    Each Team must provide THREE copies of typed or handwritten list of the team at least 20 minutes before the start of the match. If using the scoring APP both first and last names must appear on the list. One umpire must be present at the toss which will be held held 15 minutes prior to the Official Match Start Time and the winning captain must notify his counterpart of his decision to bat or field immediately. (This is change to LAW 12, 4) The toss to take place only if minimum of 7 players (inclusive of the captain) are dressed in their team uniforms and be ready to play.
i)    If the neutral umpire is delayed, then the Toss will be held immediately after one of the umpires arrives. The official Match Start Time will be 15 minutes after the toss. One umpire can begin the game if the second umpire is late.
ii)   If both teams are delayed, then the toss time will be immediately after one of the teams is ready to play.
b)   If a team is not ready (minimum 7 players not dressed in team colors and ready to play), then the team is considered late and may be subject to penalties (details in Penalties section below).
c)   If both teams are NOT ready to play 30 minutes after the Official Match Start time of the game, then the match will be abandoned. No points will be awarded to the two teams and t he game shall be added to the games played column.
 Penalties
The following penalties will apply to the teams for league games
a)      If a team is not available to toss 15 minutes prior to the Official Match Start Time, then the toss is automatically awarded to the team that is ready to play. No exception.
b)      If a team is not ready to play 30 minutes after the official Match start time, then the offending team will forfeit the game and will be subject to the applicable OVCC penalty.
c)   For every 4 minutes, or part thereof that a team is not ready to play after the official match start time 1 over will be deducted from their innings. In the case where the late team bowls first the end of the innings will be adjusted accordingly.
d)   If the team list is not provided to the umpires 20 minutes prior to the start of play, toss will be awarded to the team that has already provided the list on time. After the team list has been provided 20 minutes before the start, no changes are allowed except if the opposing captain agrees to it. After the toss no changes can be made to the list
Umpire Fees
 
The Umpire fees are $ 45 per team. If only one umpire is present, then the umpire fees are $25 per team. In case of a rain out, when not a single ball has been bowled, the fees are $20 per team. If only one umpire is present, then the fees will be $15 per team. Game fees will go up by $ 10 starting with the play offs. Umpires must be paid before the start of the game
 
Exception: Only ONE umpire will be going down to games in Kingston if available. Full fees will be paid both teams to help compensate the umpire for the travel expense . Square leg umpire will be provided by the batting side
 
Restrictions on the Placement of Fieldsmen
Fielding restrictions apply for the first six overs of each innings.
First 6 overs: A maximum of 2 fielders are allowed outside the circle.
Non-power play: A Maximum of 5 fielders are allowed outside the circle.
At all times there must be a minimum of 4 fielders in the circle
The rules are based on a team comprising of eleven players. Example: if a team shows up with NINE players, then they will not be allowed TWO fielders outside the circle in the first power play. This applies to all sections of the power play and is prorated on numbers of players present on the field
 
Time Restrictions for Overs

a)      Teams have 80 minutes to bowl 20 overs. In the first innings, the calculation of the number of overs to be bowled shall be based on one over for every full 4 minutes in the total time available for play up to the scheduled close of play. In the second innings of the match, overs shall be reduced at a rate of one over for every full 4 minutes lost due to rain during the first innings.
b)      If the team batting second is allotted fewer overs than the team batting first, then the winning target will be reduced in proportion to the reduction in the overs using the Run Rate of the team batting first.
c)       In circumstances when the number of overs of the batting team is reduced, the number of Fielding Restriction Overs shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match.
 
Total Overs in Innings Field Restriction Overs
5-6 1
7-9 2
10-13 3
14-16 4
17-19 5
20 6
Penalties for slow over rates
The Over Rate of 4 overs per minute will be used to determine how much time each team gets to finish their overs in time.
 
a)     Team Bowling first
 
The team bowling first gets 80 minutes to bowl 20 overs based on 4 minutes per over. The team bowling first must begin the twentieth over in no later than the last minute of their allotted time. If this is not the case, the batting side will be awarded 6 runs for every over that was not bowled in time. The umpire will award the penalty by signalling to the scorer the amount of penalty to be added to the scorecard immediately at the end of the scheduled innings close time. The bowling team will continue to bowl until they have finished their 20 overs.
b)     Team Bowling Second
 
The team bowling second must begin the last over in no later than the last minute of their allotted time (calculated at 4 minutes per over). If this is not the case, the batting side will be awarded 6 runs for every over that was not bowled in time. The umpire will award the penalty by signalling to the scorer the amount of penalty to be added to the scorecard immediately at the end of the scheduled innings close time. The bowling team will continue to bowl until they have finished their 20 overs. If the penalty results in the score of the team batting second to be higher than the team batting first, then the game is finished.
 
Example Scenarios to clarify the rule
Example 1: First Innings: The team bowling first finishes their 20 overs in 80 minutes and the team batting first makes 150 runs. No penalty is applied to the team bowling first. Second Innings: At the end of 80 minutes, the team bowling second has bowled 19 overs. At this time, the umpire makes a signal to the scorers awarding 6 runs to the batting side (penalty of 6 runs per over).
 
Timed Out
DUCKWORTH LEWIS WILL BE IMPLEMENTED FOR T20 starting in 2019
The home team will have to do the necessary Calculations using a laptop, i-pod etc. Home team must make sure they have the appropriate APP for this
The incoming batsman should be already walking in at the fall of wicket and should be in position to take strike by the time the outgoing batsman leaves the playing area (Maximum time allowed is 90 seconds)


The Result
Each side must have faced (or had the opportunity to face) FIVE overs in order to constitute a match.
Number of Overs per Bowler

Each bowler may bowl a maximum of FOUR overs. In a delayed or interrupted match, no bowler may bowl more than one fifth of the total overs allowed unless such a number has been exceeded before the interruption.
 
Bouncer allowance
 
There is a limit of one Bouncer per over. (Above the shoulder). Square Leg umpire must call this every time. Two such infractions in an over will be called a NO BALL.            Bouncer above the head will be called a WIDE BALL
 
 
Above the waist No-Ball
 
A no-ball is a full-pitched above the waist. If a bowler bowls more than one ball above the waist during the game, he will be taken off and will not be able to bowl again in that game. Another bowler who has not bowled the previous over will complete the over
 
No Ball Free Hit
The new rule now stipulates that for all infractions of NO BALL, a FREE HIT will be awarded. Example: Foot fault, above the waist balls, breaking of wickets when in bowling stride etc.
Field changes are only allowed if the non-striker is now on strike.
 
UNIFORM
The teams must be in their club colours. Umpires will not allow any player to take the field if they are not in their team colours (close to the club colours will be acceptable). This rule will be strictly enforced
Before the commencement of the game, the Home team must ensure that the ground is ready to play (matting, boundary markers, 30 yard circle, stumps and bails). Any delay in the ground being ready at the official match start time will result in penalties for the home team. Last year there were games where home team did not have bails. Moving forward that will constitute ground not being ready and if such delays continue the team will be penalized one over for over 4.2 minute delay caused and if this persists for 30 minutes after the official start time, the offending team will forfeit the game.
NOTE:  1. All home teams must make sure markers for THIRTY YARDS CIRCLE are placed at correct distance and there should be enough markers to designate the thirty yard circle. All teams must get themselves a rope measured at THIRTY YARDS, so each time, no matter who is preparing the ground the distances will be correct
2. All teams must make sure proper crease marking of correct lengths and widths are clearly marked on the pitch. Example: Return crease should 52 INCHES from the middle stump on either side of the stumps. Wide ball guide line should be 35 INCHES from the middle stump
Scorecard/Match Report submission.
Due to issues we have had in the recent past of scores not tallying correctly, the scoring using an APP is now recommended (OVCC will provide the APP and training). In parallel paper scoring must be done as well at the same time. This will ensure accurate scoring. Bottom line is that it is sole responsibility of the teams to make sure scoring is done accurately.
If a team is not in position to score using the APP and parallel paper scoring they would forfeit the match and the game would be awarded to the other team.  Now, reality dictates that both teams will want to play so if a deal can be struck whereby the other team is able to provide the APP and paper score sheets the match can continue.  If the opposing team plays hard ball and refuses to help out, they are within their rights to claim the game. 
If due to bad scoring which does not add up, the umpires will be the sole judges in sorting this out. Zero interference from the offending teams. No jumping on the umpires will be tolerated as it is not their fault that the scores do not match. Umpires judgment will be final. Umpires will be given the authority to write those up who start arguing with them and disciplinary action will be taken against those individuals accordingly. Both umpires will sign the score sheet
  NOTE: 1. Teams should make every effort to train a few members in proper way of scoring and if lessons are needed, OVCC would be happy to bring in experts to run such a seminar
 
Entering Scorecards Online
The Home team is responsible for entering the scorecard into the website no later than the following THURSDAY (midnight). Failure to do so will result in penalties $50 PER GAME NOT ENTERED
CHANGING OF DAMAGED BALL
Umpires will be the sole judge in determining a change of DAMAGED BALL. No interference will be accepted from either of the teams. All teams must carry extra used balls. The balls must be of the same brand as assigned by the league.
Water Breaks
There are no OFFICIAL water breaks. However, if a batsman requests water, he shall have permission to have water brought in by a team mate provided it does not affect the times. The process should be completed before the start of the new over. Water can be brought in at a fall wicket, but again it should not affect the start of the new over .
 
A tied game will be decided by the One Over Per Side Eliminator (Oopse)
Each team will nominate three batsmen and one bowler to play a one-over per side match. In turn, each side bats one over bowled by the one nominated opposition bowler, with their innings over if they lose two wickets before the over is completed. The side with the higher score from their One Over Per Side Eliminator (Oopse) wins. See Appendix A for details on Oopse
 
Net Run rate
A team's net run rate is calculated by deducting from the average runs per over scored by that team, the average runs per over scored against that team.

In the event of a team being all out in less than its full quota of overs, the calculation of its net run rate shall be based on the full quota of overs to which it would have been entitled and not on the number of overs in which the team was dismissed.
NOTE: In 2010 the following new rules were instituted by MCC and will apply to our league
 
1.      LAW 3.8 FITNESS OF GROUND WEATHER AND LIGHT. The umpire will no longer offer the light. Umpire will now be the sole arbiters of whether play should continue in poor light. Similar application will be made by the umpire in case of rain. If the stop of play was caused by rain, a game can resume if in the opinion of the umpire the conditions will not affect the players, even if there a small drizzle occurring at the time. Also note a game cannot be abandoned before 1.00 P.M. If in the opinion of the umpires that no game is possible they will make the call at 1 pm
 
 
2.    LAW 24.1 NO BALL.  MODE OF DELIVERY
 A bowler won’t be allowed to cross an imaginary line between the middle stumps when              delivering, for example declaring that they were bowling over the wicket, but releasing the ball as if they are bowling round the wicket.
 
 
24.3 Bowler breaking wicket in delivering ball
Either umpire shall call and signal No ball if, other than in an attempt to
run out the non-striker under Clause 42.11, the bowler breaks the wicket
at any time after the ball comes into play and before he completes the
stride after the delivery stride.
For the purpose of this clause, the amended definition of delivery stride
from Appendix D - Laws of Cricket shall apply:
Delivery Stride is the stride, during which the delivery swing is made,
whether the ball is released or not. It starts when the bowler’s back foot
lands for that stride and ends when the front foot lands in the same
stride. The “stride after the delivery stride” is completed when the next
foot lands i.e. when the back foot of the delivery stride lands again.
 
3.     LAW 28.1 THE WICKET IS DOWN If a batsman’s bat breaks in the act of playing a shot and the broken part of the hits the stumps and dislodges the bails, he will be out
     
4.      LAW 29.1 BATSMAN OUT OF HIS GROUND
A new sub section has been added to this law to protect the batsmen who is well in his ground-for example a sprinting batsman who has run past his popping crease, but whose feet and bat happen to be in the air as the bails are removed. He will now be deemed to be in
 
5.      LAW 32. CAUGHT
Now a fielder’s first contact with the ball must be within the boundary or, if he is airborne, when his last contact with the ground was within the field of play. He may subsequently step outside the rope, but a four or six will be scored if he makes further contact with the ball whilst grounded outside the boundary.
 
6.      LAW 2.1 SUBSTITUTES AND RUNNERS
 
No substitution (RUNNER) is allowed for a batsman under any circumstances Also note, no substitute is allowed for fielder who goes off the field for any other reason other than an injury.
 
 
7.  THE MATCH BALL-CHANGINS IT’S CONDITION
 
Bowlers are forbidden from bowling the ball into ground to a teammate as a warning as the potential of damage to the ball exists
 
 
8. LAW 4214 BATSMAN DAMAGING THE PITCH
 
A batsman who damages the pitch will get a single warning, instead of two, before penalty runs (5) are enforced to mirror the same punishment for fielders. The fielding side will be awarded 5 penalty runs, any runs scored will be disallowed and the ball will count in the over if it is a legal delivery. Penalty to the bowling side for No Ball and Wide shall remain in effect.
 
NEW RULES AS OF OCT. 1 2017. We are incorporating some of the new rules that are being used as of Oct. 1, 2017
  • Players can now be sent off by the umpires for any misconduct. Such as violence on the field and then normal disciplinary process will follow.
  • All other offences would continue to be dealt with under the OVCC Code of Conduct.
  • Grounding the bat or any part of his body is inside the crease but losing contact before stumps are broken will not be considered run out.
  • Batsmen can now be out caught, stumped or run-out even if the ball bounces off the helmet worn by a fielder or wicket-keeper
 
SPECIAL NOTE:  MATCHES PLAYED AT RIDEAU HALL TWO GROUND
As you all know there are trees and branches of trees that are inside the boundary line at this ground. To remove confusion, please note that these trees and branches are in play. In other words, if the ball hits them, it is not a boundary, unless the ball ricochet’s and crosses the boundary marker.
 
 
ZERO TOLERANCE FOR ABUSE, SHOWING DISSENT or ARGUING WITH UMPIRES. IMMEDIATE RECORD OF THE INCIDENT WILL BE MADE AND FORWARDED TO LEAGUE EXECUTIVE FOR DISCIPLINARY COMMITTEE TO TAKE APPROPRIATE ACTION.
WE WANT TO SEE CRICKET PLAYED IN GOOD SPIRIT AS THERE IS NO ROOM FOR BAD BEHAVIOUR IN OUR LEAGUE
 
 
 
 
 
 
 
 
 
 
 
 
 
Appendix A
 
Twenty20
 
Procedure for the One Over Per Side Eliminator (Oopse)
The following procedure will apply should the provision for a one over per side eliminator be adopted in any match.
 
1. Subject to weather conditions the one over per side eliminator will take place on the scheduled day of the match.  In normal circumstances it shall commence 10 minutes after the conclusion of the match.
 
2. The one over per side eliminator will take place on the pitch allocated for the match (the designated pitch) unless otherwise determined by the umpires.
 
3. Prior to the commencement of the one over per side eliminator each team elects three batsmen and one bowler.
 
4. The nominated players are given in writing to the umpires.
 
5. The umpires shall stand at the same end as that in which they finished the match.
 
6. The umpires shall choose which end to bowl and both teams will bowl from the same end.
 
7. Each team’s over is played with the same fielding restrictions as those that are in place for the last over of a normal T20 match.
 
8. The team batting second in the match will bat first in the one over eliminator.
 
9. The same ball (or a ball of a similar age if the original ball is out of shape or lost) as used at the end of the team’s innings shall be used for the extra over.
 
10. The loss of two wickets in the over ends the team’s one over innings.
 
11. In the event of the teams having the same score after the one over per side eliminator has been completed, the team that hit more boundary sixes during its innings in the main match (ignoring the one over per side eliminator) shall be the winner.
12. If the number of boundary sixes hit by both teams is equal, the team whose batsmen scored more boundaries during its innings in the main match (ignoring the over per side eliminator) shall be the winner.
15. If still equal, a count-back from the final ball of the one over eliminator shall be conducted. The team with the higher scoring delivery shall be the winner. If a team loses two wickets during its over, then any unbowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball, i.e. including any runs resulting from wides, no ball or penalty runs.
 
Example:
Runs scored from:         Team 1      Team 2
Ball 6                                  1              1
Ball 5                                  4              4
Ball 4                                  2              1
Ball 3                                  6              2
Ball 2                                  0              1
Ball 1                                  2              6
In this example both teams scored an equal number of runs from the 6th and 5th ball of their innings. However team 1 scored 2 runs from its 4th ball while team 2 scored a single so team 1 is the winner.