SCCL10 2020


About League                                                                                                                                                         2
Organizers                                                                                                                                                              2
Prizes and Trophies                                                                                                                                                2
Format and Qualifying                                                                                                                                            2
Schedule                                                                                                                                                                 2
Pre-Quarterfinal                                                                                                                                                      3
Quarterfinal, Semis and Final                                                                                                                                  3
Forfeit / Match Cancellation                                                                                                                                   3
Match rules                                                                                                                                                             4
Scoring                                                                                                                                                                    4
Umpiring                                                                                                                                                                5
Home/Away Games and Ground Rules                                                                                                                  5
Wides and No Balls                                                                                                                                                 5
Net Run Rate                                                                                                                                                          6
Tie & Super Over rules                                                                                                                                            6
Team Roster and Player Transfer                                                                                                                            6
Code of Conduct/ Discipline /Behavior Expectations                                                                                            6


1.About League



  • Organizers decision will be final if there is any conflict in the match.
  • Organizers decision will be final if any teams comes up with any conflicts with the rules in the rule book.

1.2.Prizes and Trophies

  • Final match
    • Champion - Winner’s trophy, $1000 cash prize
      • Individual medals for the playing 15
    • Runners Up - Runners Up trophy, $700 cash prize
  • Losing Semifinalists will be awarded $400 cash prize
  • Man of the match trophy for every completed match
  • Man of the series trophy (selected by the organizers)
  • Trophies for
    • Best Batsman of the League
    • Best Bowler of the League


1.3.Format and Qualifying

  • There are 22 teams participating in the league, split into 2 groups of 11 teams each
  • Each team will play all the other 10 teams in the group in single round-robin format
  • Points awarded
    • Win = 2 points
    • Tie / No Result = 1 point
    • Loss = 0 points
  • The ranking will be based on:
    • The team with most points will be placed higher in the ranking
    • If equal on points, the team with most wins will be placed higher
    • If equal on points and wins, the team with a higher NRR will be placed higher
    • If still equal, the team with more points in a head to head match played between them will be placed higher



  • Matches will be played and completed the same weekend.
  • The teams will usually play only one game on their preferred day (Saturday or Sunday).
  • Rescheduling Sunday's match to Saturday or vice-versa for weather related reasons or when playing their 2nd game  (see next condition for explanation), will be allowed if both teams mutually agree. The organizers MUST be notified of the change in schedule by Friday of that weekend.
  • Matches will NOT be rescheduled to next week or later.
  • Both teams will be awarded 1 point each, in case both the teams are unable to play/complete their scheduled match. The match will not be considered for NRR calculations.
  • In case a team forfeits the match, the opponents will get 2 points and NRR will be zero for that match.
  • Schedules are prepared by accommodating the requests from all the teams. So all the teams MUST stick to the schedule.
  • The schedule has been prepared while making sure both the groups are balanced to some extent along with their preference.
  • There will not be any changes to the published schedule, and please don’t ask for any change


  • After the completion of the league stage, the top 2 teams from the group stage shall automatically advance to the Quarterfinals of the league.
  • The next 4 teams (#3 to #6 in the points table) from each group will qualify for Pre-Quarterfinals to decide the Quarterfinalists
  • The Pre-Quarterfinal games will be played as below:
    • Team #3 vs Team #6 
      • Team #3 will be the Home Team
    • Team #4 vs Team #5 
      • Team #4 will be the Home Team

1.6.Quarterfinal, Semis and Final

  • The Quarterfinal games will be played as below:
    • A1 vs B4 --QF1
    • B1 vs A4---QF2
    • B3 vsA2----QF3
    • B2 vsA3----QF4
  • The Semifinal games will be played as below:
          QF1 Vs QF4---SF1
          QF2  Vs QF3---SF2
  • The winners of the Semifinal matches will play the Final match for League Championship
  • If the circumstances / weather conditions / ground availability do not allow for a completed game in the knockout stages, the organizers will try to their best of ability to decide a winner by conducting,
    • a truncated match (reduced overs) or
    • a Super Over
  • For the Pre-Quarterfinals, Quarterfinals and the Semifinals, if the result is not possible by way of a truncated match or a Super Over, then the 2 higher ranked teams in the points table after the league stage will advance to the next stage
  • For the Finals, If a winner cannot be decided by way of a truncated match or a Super Over, both the teams will be declared as joint winners and the prize money will be shared.


1.7.Forfeit / Match Cancellation

  • Team that forfeits the match while opponents are on the ground or are ready to play, will face
    • 0.5 reduction in NRR
    • $25 penalty per forfeited match. This money MUST be paid before the next scheduled match. If the team fails to do so, the team which forfeits the match, will be ruled out of the tournament.   
  • the opponents will be awarded 2 Points with 0 NRR.
  • If a match is forfeited/cancelled by giving 2 day advanced notice to the opponents, then there is no penalty. Opponents gets 2 points with 0 NRR
  • Money raised from forfeiting matches will be added to the prize money for the winner and runner up of the tournament. Money will be divided equally in both the teams.

1.8.Match rules

  • 20 overs per match
  • 4 overs maximum per bowler
    • For truncated matches reduced to 16 overs or less, the max over limit per bowler is 25% of the overs for the inning, illustrated as below:
      • for a 12 over match, 2 bowlers will bowl 3 overs, rest will bowl 2 overs max
      • for a 16 over match, 3 bowlers will bowl 4 overs, rest will bowl 2 overs max
  • In case a ball is lost while a match is in progress, a replacement ball in approximately the same condition as the lost ball should be used, as agreed to by the captains of the two teams. 
  • Power play and fielding restrictions apply for every match
    • Power play #1
      • Overs 1 - 3, Mandatory
      • Only 2 fielders allowed outside the 30 yards circle
    • Power play #2
      • Can be claimed by the batting team at the end of 12th over of the innings for 3 consecutive overs
      • Overs 15 - 17, Mandatory, if not claimed earlier by the batting team
      • Only 3 fielders allowed outside the 30 yards circle.
    • For each match, maximum 5 players can field on the Leg side of the wicket.
      • Bowler and Keeper are not included in these 5 max players.
    • Non Power Play overs:
      • Max 5 fielders are allowed outside the inner circle. There’s no limit for the fielders inside the circle
      • Umpire shall call No-ball if the fielding team fails to comply with this rule. NO FREE HIT will be awarded.
  • Minimum 8 players required for playing the match. If a team cannot field the 8 players, then the other team will be awarded 2 points.
  • Super Over for a tied match WILL be played. See Super Over Rules section for details.


Scoring will be done using the Cricclubs App.
Captains are expected to assign a team scorer for scoring during the team batting.
  • Team batting is responsible for scoring using the Cricclubs App for their respective innings.
  • Most of the teams have used the cricclubs app for scoring in the leagues. Teams who are new to Cricclubs app are encouraged to view the following youtube video to familiarize with App scoring (
  • Scoring should be done only using the CricClubs app. So request all the captains to have the latest version of this app installed on your phone.
  • In case if there are any issues during the match in the CricClub App:
    • 10 Scoresheet will be provided to each team and each team should carry it with them during each match.
    • Provided Score Sheet should be used by both the teams and continue scoring on the sheet.
    • It’s winning team’s responsibility to update scorecard manually on the website by Tuesday of that week.
    • Fill all the possible information in the scorecard clearly.
      • Balls played, runs scored, dismissal, bowler, fielder
      • Wides, No Ball and Byes
      • Total overs, runs per over, etc
      • Fill in the info related to ground, team name, results. Do not leave anything blank or put NA if not applicable.
    • Clearly mention the man of the match for each match on the scorecard.


During league matches and Pre-Quarterfinals, umpiring will be done by the batting team for each match.
  • Main umpire CAN override any decisions made by leg umpire.
  • For Knockout stage (Quarterfinals, Semifinals and Final), the organizers will assign neutral umpires to best of their ability
It is brought to the notice of all captains that the neutral umpires are volunteers.
  • the decision of the On Field Umpires is FINAL and no arguments will be entertained
    • please note that the decision is based on the information available to them at that moment
    • they are not invested in the result of the game being officiated
  • The organizers reserve the right to apply disciplinary action as deemed necessary
  • The participating captains/players are expected to abide by the rules and the code of conduct

4.Home/Away Games and Ground Rules

  • Every team needs to have their own home ground (baseball ground).
  • Every team will be playing half of their matches on their home ground and rest on the opponents’ home ground.
  • Home Team will provide water and basic snacks (like fruits, etc.) to the opponent Team.   
  • Home team to prepare pitch, 30 yards markers and the boundary lines for their home match
  • Home team must ensure that the length of the boundary line is between 55-65 yards, measured from the middle stump on the batting end. It is the visiting team captain's responsibility to ensure that the length of the boundary is within this range, and if it is not, to ensure it is corrected before the game starts.
  • The games must start within 60 minutes of the scheduled times or the start time mutually agreed upon by both the teams
    • If the game start time is changed at the away team’s request, it is then expected of it to cooperate in case of delays due to ground issues
    • The idea is being able to complete a game, rather than look for a way to score 2 points due to ground unavailability.
  • If the home team is not able to secure a ground for the match, an alternate ground can be used to continue to match.
  • Delays in finding an alternate ground should not exceed more than 60 minutes.
  • In case if you are not able to secure an alternate ground within 60 minutes, 2 points will be awarded to the away team and NRR will be zero for that match.      
  • If the ground is changed before completion of 5 overs of the first innings, a fresh match can be started, if both teams agree. After 5th over, the match will continue from where it stopped, on the new ground where it had stopped.

5.Wides and No Balls

    • One and half bat from the middle stump.
    • On the line will NOT be a WIDE
    • Over the shoulder delivery will count as a WIDE
      • if the batsman does not touch the ball with the bat or body
      • It will be considered a legal delivery if the batsman touches it          
    • The side crease will be one and half bats (one full bat and a handle of any normal bat) measured from the middle stump or 4ft 4in (1.32m)
    • It will be a NO BALL and a FREE HIT will be awarded for the next ball, if
      • Bowler’s back leg cuts or lands outside the side- line
      • Bowler’s front leg lands outside the front line
    • It will be a NO BALL if
      • Bowler’s delivery is above the waist of the batsman
      • No Free hit will be awarded
    • It is the Umpire's responsibility to call the guard (ask for the bowler's style and side of bowling) and convey it to the batsman
      • It is NOT a NO BALL if the umpire fails to do so

6.Net Run Rate

The team’s standings are calculated based on the net run rate.
NRR = [(Total runs scored) / (Total overs faced)] – [(Total runs conceded) / (total overs bowled)]
  • If a team is bowled out before the allotted number of overs, full quota of overs is used.
  • If a match is abandoned as a No Result, none of the runs scored or overs bowled count towards this calculation.
  • If a match has revised targets then, the revised numbers are used for NRR calculation.

7.Tie & Super Over rules

For every tie game, the teams will play a Super Over, the rules for which are as below:
  • One over per side eliminator will take place on the same day of the match 5 minutes after the game is tied.
  • Prior to the commencement of super over, each team elects three batsmen and one bowler and nominated players are given in writing to Umpires.
  • The team that batted in the 2nd inning will bat first in the super over match
  • The same ball (or a ball of a similar age if the original ball is out of shape) as used at the end of the team’s innings shall be used for the “extra” over.
  • The loss of two wickets in the over ends the team’s one over innings.
  • In the event of the teams having the same score after super over (tied) has been completed, the team that hit the most number of sixes combined from its two innings in both the main match and the super over shall be the winner.
  • If the number of sixes hit by both teams is equal, the team whose batsmen score the most number of fours in its two innings (main innings + super over) will be the match winner

8.Team Roster and Player Transfer

  • Individuals cannot play for two different teams.
  • Player can switch teams only until the team’s 5th match.
  • No player transfer is allowed after the team has played 5 matches.
  • Roster will freeze after 5 matches.
  • An individual has to play at least 2 matches to be able to play in the play-offs..

9.Code of Conduct/ Discipline /Behavior Expectations

  • The Organizing Committee reserves the right to amend the Rules at any time, without notice, if it considers such action to be in the best interests of the competition.
  • Everyone should follow the rules and regulations and appropriate conduct on the field.
  • We encourage the participating teams to play in line with the laws and spirit of the game. Sledging is strictly prohibited.
  • Umpire’s decisions are final during the game. Arguing or intimidating the umpire is NOT ACCEPTABLE and could lead to suspension of player(s) and team(s).
    • In case the match is abandoned for conflicts arising out of umpiring decisions or for any other reasons -
      • both teams will get 0 points each
      • The match will NOT be considered for NRR calculations
  • Organizers and the Organizing Committee holds the right to cancel any team for misconduct
    • It is the team captain’s responsibility to diffuse any situation arising out of player misconduct, and continue with the match within a reasonable amount of time
    • Any physical or verbal (direct or implied) attack by a player(s) against,
      • The umpire
      • Other fellow cricketers or spectators
      • The stumps, ball or other cricket gear
                                    will not be tolerated and is strictly prohibited.
  • In case of player misconduct, the player(s) and/or team(s) involved will be penalized. The Organizing Committe will decide on the appropriate level of penalties based on the nature of the misconduct. The penalties may include ANY of the following: 
    • Game Suspensions for the players involved
    • $100 fine for the team(s) involved
    • Cancellation of the team registration from the league
    • No future participation of the player(s) and/or team(s) in the SCCL
    • All of the above
  • If the match is abandoned due to misconduct -
    • both the teams will get 0 points and
    • The match will NOT be considered for NRR calculations


  • Organizers are not responsible in any form or manner for anyone getting injured or property damaged.
  • Teams and/or individuals are responsible for their own safety and the safety of others on or off the field.